Overview
Each leaderboard is based on best scores saved for logged-in players. For reaction-based tasks lower values mean better performance; for accuracy or points higher is better.
This page only reads aggregate ranking data. It does not expose individual trial-level results.
You need to be signed in to load rankings and appear on the leaderboards.
Reaction Test — Level 1
Simple single-shot reaction time. Ranking uses your best average of your 10 fastest valid attempts.
To appear in this leaderboard you need at least 10 valid attempts saved for this test.
| # | Player | Best reaction (ms) |
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Reaction Test — Level 2
Multi-trial reaction under pressure. Ranking uses the best session-level median reaction time. Lower = better.
| # | Player | Best reaction (ms) |
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Memory Test (3×3)
Short-term pattern recall on a 3×3 grid. Ranking uses highest level reached or total score. Higher = better.
| # | Player | Best score |
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Typing Speed Test
Speed and accuracy combined. Ranking uses best adjusted WPM score that balances speed and errors. Higher = better.
| # | Player | Best score (WPM adj.) |
|---|---|---|
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Poppelreuter Tables
Targets hidden in visual noise. Ranking uses best composite score across difficulty modes. Higher = better.
| # | Player | Best score |
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Stroop Test
Selective attention and interference. Ranking uses best interference score or accuracy. Higher = better.
| # | Player | Best score |
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Flanker Task
Response inhibition and conflict processing. Ranking uses best accuracy or composite flanker score. Higher = better.
| # | Player | Best score |
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Stop-Signal Task
Action cancellation under time pressure. Ranking uses best stop-signal reaction time estimate. Lower = better.
| # | Player | Best SSRT (ms) |
|---|---|---|
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N-back (2-back)
Working memory under continuous load. Ranking uses best d′ / accuracy score on 2-back. Higher = better.
| # | Player | Best score |
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